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MP92070
MAPS HOME ENTERTAINMENT AUGUST 2000
Overview

Editor: Market Assessment
ISBN: 1-86111-323-4

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This report covers: Audio-visual, home entertainment equipment, television, satellite, video recorders.VCR, cable television, TV, DVD, digital video devices, audio, personal computers, games, PC, games consoles,

Companies covered include: Aiwa, Alba, LG Electronics, Hitachi, Matsushita, Philips electronics, JVC, Samsung, Sanyo, Sharp Electronics, Sony

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TABLE OF CONTENTS

Executive Summary


1. Introduction

DEFINITION


2. Strategic Overview

MARKET DYNAMICS AND SEGMENTATION
Total Market Size
Category, 1995-2000e
DISTRIBUTION
Consumer Spending on Audio-Visual Products, 1995-2005e
Equipment Market ( percent), 1999
Equipment Market ( percent), 1999
COMPETITIVE STRUCTURE
Background
Suppliers by Product Sector
ADVERTISING
THE CONSUMER
MARKET FORECASTS
Equipment, 2000-2004


3. TV/Satellite & Video

BACKGROUND
MARKET SIZE
Televisions
Table 8: UK Market for CTVs, 1995-2000e
1995-99
Video Recorders
Table 10: UK Market for VCRs, 1995-2000e
1995-2000e
1995-2000e
Satellite/Cable TV
Table 12: UK Market for DVD Players, 1998-2000e
CONSUMER TRENDS
Television Ownership
1995-2000e
Televisions, 1995-1999
Televisions, 1995-1999
Table 15: Television Ownership Levels and Purchasing, 1999
Video Recorder Ownership
Table 17: UK VCR Ownership and Purchasing, 1999
Satellite/Cable Ownership
1997-1999
1997-1999
Table 19: UK Satellite/Cable TV Ownership, 1999
Attitudes Towards Televisions
MARKETING ACTIVITY AND TRENDS
Figure 7: UK Main Media Spend on Television Sets and VCRs/DVD (£000s rate card), 1996-2000
Table 23: UK Main Media Spend on Television Sets and VCRs/DVD (£000s rate card), 1996-2000
Company, 1999
Company, 1999
Company, (£000), 1998 and 1999
Company (£000), 1998 and 1999
Company (£000), 1998 and 1999
DISTRIBUTION
Television — Retail Shares
1995-2000e
1995-2000e
Video Recorders — Retail Shares
1995-2000e
1995-2000e
Televisions — Brand Shares
( percent by Volume), 1995-99
( percent by Volume), 1995-99
VCR/DVD — Brand Shares
Volume), 1995-99


4. Audio Equipment

BACKGROUND
Definition
Overview
MARKET SIZE
(£m at rsp), 1995-2000e
(£m at rsp), 1995-2000e
CONSUMER TRENDS
Table 32: Important Attitudes towards Audio Equipment, July 2000
&nbsnbsp;MARKETING ACTIVITY
ADVERTISING
Company (£000), 1999
DISTRIBUTION
Volume), 1995-99
Volume), 1995-99


5. Personal Computing and Games Consoles

BACKGROUND
MARKET SIZE
Table 37: UK Market for Games Consoles and Handheld Games, by Value (£m at rsp), 1995-2000e
Figure 17: UK Market for Games Consoles and Handheld Games, by Value (£m at rsp), 1995-2000e
Figure 18: UK Market for Games Consoles and Handheld Games, by Volume (000 units), 1995-2000e
Table 38: UK Market for Games Consoles and Handheld Games, by Volume (000 units), 1995-2000e
CONSUMER TRENDS
Table 39: Purchasing Intentions for Games Consoles, July 2000
MARKETING ACTIVITY
ADVERTISING
Software (£000s rate card), 1996-99
Company (£000s), 1998 and 1999
Distribution
Retail Shares
1995-99
( percent by Volume), 1995-99
Brand Shares
Volume), 1997 and 1999


6. PEST Analysis

Political
Economic
Social


7. Consumer Dynamics

OVERVIEW
Table 47: Important Opinions regarding New Technology and Home Entertainment Equipment ( percent), July 2000
Entertainment, July 2000


8. Company/Supplier Profiles

OVERVIEW
Aiwa (UK) Ltd
Corporate Strategy
Profitability
Alba Plc
Corporate Strategy
Table 51: Aiwa UK Ltd - Financial Data (£000), 1998-99
Profitability
Company Developments
LG ELECTRONICS (uk) LTD
Corporate Strategy
Profitability
Table 52: Alba plc - Financial Data (£000), 1997-99
HITACHI SALES (UK) LTD
Corporate Strategy
Company Developments
MATSUSHITA ELECTRIC (UK) LTD
Corporate Strategy
Profitability
1997-99
Philips Electronics UK Ltd
Corporate Strategy
Profitability
Table 56: JVC UK Ltd - Financial Data (£000), 1997-99
SAMSUNG LTD
Corporate Strategy
Profitability
1997-99
Sanyo UK Ltd
Corporate Strategy
Sharp Electronics UK Ltd

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EXECUTIVE SUMMARY

The home entertainment market has experienced a rapid rate of technological change in recent years, as new products are developed to improve the quality of the home entertainment experience. Convergence between different technologies is also increasing as personal computers, mobile phones, etc. have become such an integral part of everyday life in the early 21st Century.

The home entertainment equipment market has continued to be a very fast moving market during the latter part of the 1990s and into 2000, with strong growth in some sectors but overall growth, in terms of value, restricted by price erosion and deflation in the market place as a whole.

The strongest market sectors in terms of growth over the last few years have been DVD players, personal computers, games consoles and mini/micro audio systems. Other older formats have not performed as well, with the VCRs sector declining as prices have dropped sharply in the last three years with the growth of DVD.

The satellite equipment sector has also struggled in terms of value growth, due mainly to the free equipment offers from Sky TV in 1999 for new digital systems.

Market Assessment has commissioned exclusive consumer research from National Opinion Poll (NOP) Solutions for this report. The findings highlight a number of interesting issues in relation to home entertainment equipment. Interest in new television technology and awareness of the improved quality offered by digital broadcasting is relatively high, with the majority of respondents rating picture/sound quality above price when considering the purchase of a new television.

Nearly a half of adults questioned also plan to buy a widescreen set when replacing their existing television. There is, however, a significant proportion which plan to delay purchase of a new set as it is felt that technology is changing so fast.

In addition, nearly a half of all adults are confused about the many new technologies in the home entertainment arena. Most adults still prefer to buy their home entertainment equipment from large high street chains such as Dixons and Currys, and there is still a bias towards audio systems rather than separates.

The retail distribution pattern for home entertainment equipment is generally biased towards the electrical multiple chains, with Market Assessment’s consumer research confirming this preference. Other important sources of purchase include the general variety stores and catalogue showrooms, e.g. Argos, Index, Boots, while in the computer/console market specialist computer hardware and software retailers are also important.

The independent specialist electrical retailer is still important, especially with regard to more premium products. External factors influencing the home entertainment equipment market are also examined with reference to how they have affected sales. These factors include levels of consumer expenditure/personal disposable income (PDI), social changes and changes in household structure and use of leisure time.

The future prospects of the market are evaluated, with further strong growth overall forecast for the next five years, although actual value growth in real terms may continue to be impaired by price deflation

Text © 2000 MAPS

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