Worldwide Business Information and Market Reports

KN72054 KEY NOTE MULTIMEDIA IN THE UK JULY 1994

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TABLE OF CONTENTS

Executive Summary
Industry Structure
INTRODUCTION
WHAT IS INCLUDED IN THIS REPORT
LEADING TRADE ASSOCIATIONS AND GOVERNING BODIES
LEADING EXHIBITIONS AND TRADE FAIRS
Market and Customer Profile - Business
BUSINESS PRESENTATION AND DESKTOP COMMUNICATION
ANOTHER NEW MARKET FOR VIDEOCONFERENCING
CONCLUSION
Market and Customer Profile - Training
MULTIMEDIA TRAINING MARKETS
INDUSTRY DIRECTION
THE IMPACT OF CD-I AND CD-ROM AS A TRAINING PLATFORM
CONCLUSION
Market and Customer Profile - POS/POI
PUBLIC, EMPLOYEE AND RETAIL POS/POI
EXAMPLES OF DEDICATED POS/POI SYSTEMS AND NETWORKS
INDUSTRY DIRECTION
INTERFACE AND TECHNOPHOBIA ISSUES
CONCLUSION
APPENDIX: FURTHER POS/POI CASE STUDIES
Market and Customer Profile - Information Superhighway
THE BACKGROUND
THE GLOBAL INFRASTRUCTURE
THE CABLE AND SATELLITE INDUSTRY
MULTIMEDIA VOD, HOME SHOPPING AND ENTERTAINMENT SERVICES
MULTIMEDIA HOME SERVICE ISSUES
OTHER INTERESTING SERVICE DEVELOPMENTS
ELECTRONIC SOFTWARE DISTRIBUTION
THE INTERNET
ON-LINE BUSINESS INFORMATION
MULTIMEDIA BUSINESS TV
TELECOMMUNICATIONS
CONCLUSION
Product Type and Industry Supply
CD-ROM
THE MULTIMEDIA GAMES INDUSTRY
SOUND CARDS
MULTIMEDIA PCS AND UPGRADE KITS
VIDEO CAPTURE/REPLAY CARDS
TOUCHSCREENS
MULTIMEDIA AUTHORING SOFTWARE
Multimedia Market Size and Trends
THE CD-ROM MARKET
LEISURE SOFTWARE/HARDWARE MARKET
MULTIMEDIA SOFTWARE MARKET
MULTIMEDIA HARDWARE MARKET
THE MULTIMEDIA INFORMATION SUPERHIGHWAY MARKET
THE CABLE MARKET
Multimedia Developments
COMPRESSION
VESA MEDIA CHANNEL
MOBILE AND CELLULAR COMMUNICATIONS
NEW MULTIMEDIA OPERATING SYSTEMS AND TECHNOLOGIES
MULTIMEDIA NETWORKS
INTEGRATED SYSTEMS DIGITAL NETWORK
VIRTUAL REALITY
Future Prospects
Mulitimedia Forum
Company Profiles
Further Sources
ASSOCIATIONS
ASSOCIATION OF BUSINESS COMMUNICATORS LTD
PERIODICALS
DIRECTORIES
GENERAL SOURCES
ICC INFORMATION SOURCES
ICC INFORMATION GROUP LTD
GOVERNMENT PUBLICATIONS
OTHER SOURCES
Jargon Buster

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EXECUTIVE SUMMARY

The continual merging of audio, video, computing and telecommunications has led to new growth and opportunity within the business and leisure marketplaces. With many areas of media production now embracing the full impact of digital processing using computer-controlled interfaces, competition is increasing significantly between a wide range of once disparate organisations and businesses, to grow into new and broader multimedia markets. Throughout the 1990s, media interface, central computer control, broadband communication networks, and the integration of high-quality digital audio and video, will constitute one of the fastest growth areas within business communication and general media presentation.

Clearly, multimedia is not a market, but a description of a communication process, by which information is presented in a multisensory way. Business presentation, videoconferencing, point-of-sale and information, interactive training, public presentation, business TV, interactive TV, games systems, enhanced computing, global networks and broadband telecommunications capabilities, are all applications that use the word `multimedia' to describe their own method of information delivery. Unfortunately, this explanation is often inadequate and, because of its generic nature, confusing to the customer.

Consequently, to promote a full understanding of both real market applications and the hype that surrounds the `M' word, this report contains over 80 case studies of businesses within the retail, financial, communications, training, public utility and manufacturing sectors that are currently using multimedia elements in their own way, as an advanced communication medium. It also contains details of over 120 business alliances between key hardware, software and communications carriers, within the broad IT, computer, broadcast and telecommunications market, as both manufacturers and consumers seek to map out their visions of the future and the role of multimedia within the information superhighway.

Together, they form a vast melting pot of interwoven industries and technologies merging through common interface and information need. Unfortunately, this in turn has created a marketplace that has become heavily `jargon' and `standard' oriented as each industry sector attempts to impose its core working practices on the others in an effort to establish a dominant market position. In some markets, this has resulted in an over-hyped interface and, to a certain extent consumer apathy, borne out of a confused marketplace which is faced with coming to terms with the real-life benefits of multimedia-based technology. For this reason, the first wave of interactive CD-ROM systems seems thus far to have failed in capturing the public's imagination.

However, the construction of the information superhighway, and its access through a myriad of interlinked computer/TV networks and broadband communications carriage, has serious implications on all areas of business and leisure pursuit which are hard to ignore. Its impact will vary tremendously from staffing and employment issues; through teleworking, on-line business information and videoconferencing, to product sales; using electronic distribution methods, home shopping, interactive TV services and point-of-sale kiosks. It is, therefore, vitally important that organisations put aside their preconceptions of the word `multimedia' and continue to look beneath the surface, gather intelligence and make a concerted effort to understand fully and challenge the implications of this vast communication change to their business.

The second thing that this report attempts to demonstrate is that there will never be an all-encompassing multimedia `killer' application or solution. To understand the use of multimedia is for a company to ask itself where it hurts and whether a multimedia-based solution will stop it hurting. This may range from shifting 50 percent of the workforce into their homes and giving them advanced communication systems, e.g. videoconferencing desktop terminals, linked via ISDN to the head office, to tailored POS vending machines on the High Street giving increased retail impact and stock co-ordination at considerably less cost than a physical outlet with staff. Like the word multimedia itself, its application to a particular company or business is defined by that company's own perspective of enhanced communication needs. The rest is just choosing the most appropriate hardware or software to meet those needs and this report outlines all the current leading-edge multimedia technologies in each field.

Multimedia and its application within business will continue to be a constantly moving and evolving collection of technologies, standards and strategies, that are likely to change almost on a daily basis. This report contains everything you need to know until July 1994. If, however, you wish to be kept up-to-date with the latest developments please contact Key Note.

Text © 1994 Key Note

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