| KN36095 |
| KEY NOTE REPORT : Toys and Games : May 2005 |
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This report covers:toys and games, older children, and, younger adults, infant, pre-school, activity toys, games, puzzles, dolls, vehicles, plush toys, ride-ons, other, toys, games, exhibitions, toy fair, JCB Entry, retail developments, retro returns, legislation, current and future developments,
| Executive Summary |
| 1. Market Definition |
| Report Coverage |
| MARKET SECTORS |
| MARKET TRENDS |
| Demographic Developments |
| Table 1: UK Child Population by Age of Child (age and 000), 2001-2003 |
| Tweenage Angst |
| Table 2: Average Weekly Pocket Money and Earnings for 8 to 12 Year Olds by Sex (£), 2000-2004 |
| Lack of Craze in the Market |
| CHARACTERS AND BRANDS |
| The Impact of the Internet |
| ECONOMIC TRENDS |
| Gross Domestic Product |
| Table 3: UK Gross Domestic Product at Current and Annual Prices (£m), 2000-2004 |
| Household Disposable Income |
| Table 4: Household Disposable Income Per Capita (£), 1999-2003 |
| Inflation |
| Table 5: UK Rate of Inflation (%), 2000-2004 |
| MARKET POSITION |
| The UK |
| Table 6: Trends in Total Consumer Expenditure and Spending on Games, Toys and Hobbies and on Toys and Games (index 2000=100) 2000-2004 |
| Overseas |
| 2. Market Size |
| THE TOTAL MARKET |
| Table 7: The UK Market for Traditional Toys and Games by Value at Current Prices (£m at rsp), 2000-2004 |
| By Market Sector |
| Table 8: The UK Toys and Games Market by Sector Excluding Electronic Games (£m and %), 2004 |
| Infant/Pre-School |
| Activity Toys |
| Games/Puzzles |
| Dolls |
| Outdoor and Sports |
| Plush |
| Action |
| Vehicles |
| Other |
| OVERSEAS TRADE |
| Imports and Exports |
| Table 9: Imports and Exports of Toys and Games by Value (£000), 2002 and 2003 |
| 3. Industry Background |
| RECENT HISTORY |
| Industry Synopsis |
| Table 10: Industry Synopsis for UK Companies Involved in the Manufacture of Toys and Games (£000, % and £), 2004 |
| Number of Companies |
| Table 11: Number of UK VAT-Based Enterprises Engaged in the Manufacture of Toys and Games by Turnover Sizeband (£000 and %), 2004 |
| Employment |
| Table 12: Number of UK VAT-Based Local Units Engaged in the Manufacture of Toys and Games by Employment Sizeband (number of units and %), 2004 |
| Distribution |
| Table 13: The Retail Distribution of Toys and Games by Value (%), 2004 |
| HOW ROBUST IS THE MARKET? |
| Legislation |
| TRADE ASSOCIATIONS |
| British Association of Toy Retailers 25 |
| British Toy and Hobby Association |
| 4. Competitor Analysis |
| THE MARKETPLACE |
| MARKET LEADERS |
| Toy Suppliers |
| Bandai UK Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Binney & Smith (Europe) Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Character Group PLC |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Games Workshop Group PLC |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| David Halsall International Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Hasbro UK Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Hornby PLC |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Lego UK Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Mattel UK Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Tomy UK Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Vivid Imaginations Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Zapf Creation (UK) Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Other Toy Suppliers |
| Corgi Classics |
| LeapFrog Toys Ltd |
| Raleigh Cycle |
| Toy Retailers |
| Early Learning Centre Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| The Hamleys Group Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Toys `R' Us Ltd |
| Company Structure |
| Current and Future Developments |
| Financial Results |
| Other Toy Retailers |
| OUTSIDE SUPPLIERS |
| marketing activity |
| Table 14: Main Media Advertising Expenditure on Toys and Games (£000), Years Ending September 2003 and 2004 |
| Other Activities |
| Corgi |
| Hasbro UK Ltd |
| Lego Company Ltd |
| Mattel UK Ltd |
| Raleigh Cycles |
| Exhibitions |
| 5. Strengths, Weaknesses, Opportunities and Threats |
| STRENGTHS |
| WEAKNESSES |
| OPPORTUNITIES |
| THREATS |
| 6. Buying Behaviour |
| CONSUMER PENETRATION |
| Table 15: Purchasing of Toys and Games Including Computer Games (% of adults), 1996, 2001, 2003 and 2004 |
| Expenditure by Age of Child |
| Table 16: Expenditure on Toys and Games by Age of Child (% of adults), 2004 |
| Purchasers by Sex |
| Table 17: Purchasers of Toys and Games Including Computer Games by Sex (% of adults), 2004 |
| Purchasers by Age |
| Table 18: Purchasers of Toys and Games Including Computer Games by Age (% of adults), 2004 |
| Purchasers by Social Grade |
| Table 19: Purchasers of Toys and Games Including Computer Games by Social Grade (% of adults), 2004 |
| 7. Current Issues |
| BRAND DEVELOPMENTS |
| Roobarb & Custard and Tales of the River Bank |
| Captain Scarlet |
| Fifi and the Flowertots |
| Charlie and the Chocolate Factory |
| Cabbage Patch Kids |
| Barbie and the Magic of Pegasus |
| RETAIL DEVELOPMENTS |
| Steiff Gallery |
| Argos and Littlewoods |
| PULLING IN `PESTER POWER' |
| the MOBILE Telephone MARKET |
| 8. The Global Market |
| EUROPE |
| Eastern Europe |
| MIDDLE EAST |
| THE US |
| 9. Forecasts |
| INTRODUCTION |
| The Economy |
| Gross Domestic Product |
| Table 20: Forecast UK Growth in Gross Domestic Product in Real Terms (%), 2005-2009 |
| Inflation |
| Table 21: Forecast UK Rate of Inflation (%), 2005-2009 |
| Forecasts 2005 to 2009 |
| Table 22: The Forecast Total UK Toys and Games Market Excluding Electronic Games by Value at Current Prices (£m at rsp), 2005-2009 |
| FUTURE TRENDS |
| Demographics |
| Table 23: Forecast UK Population by Age (000), 2003, 2006 and 2009 |
| Market Segmentation |
| Product Development |
| 10. Company Profiles |
| Bandai Uk LTd |
| David Halsall International LTd |
| Games Workshop Group Plc |
| Hasbro Uk Ltd |
| Lego Company LTd |
| Mattel Uk LTd |
| Vivid Imaginations LTd |
| 11. Further Sources |
| Associations |
| Publications |
| General Sources |
| Government Publications |
| Other Sources |
| Bonnier Information Sources |
| The UK market for traditional toys and games was valued at £2.13 billion in 2004, following a 21% growth in sales since 2000. |
| The child population of the UK continues to decline in terms of number. However, expenditure on toys and games has continued to rise. This is due to factors such as the rising age of parents and smaller average family sizes which means that per capita spending on children has actually risen. The toys and games market in line with those for other children's products is being strongly affected by the impact of `kids getting older younger' (KGOY). This means that children are outgrowing toys and games at an earlier age than previously. |
| Suppliers have been encouraging higher spending in a variety of ways. Branding is one of the most important techniques used, with cross-labelling across a range of children sectors, from toys to soft furnishings, now an established means of brand development for children's products. While the licensing of characters from television programmes and films for use in toys and games has long been commonplace, more recently toys have been featured in their own films. Examples of this trend include Barbie and Hot Wheels. Dedicated websites are also now used by brands such as Lego. These all contribute towards enhancing the brand experience and encouraging a stronger relationship between children and specific toys. |
| Technology is also now playing a larger part in the UK toys and games market, with functional toys and interactive products often gaining a high profile. However, more traditional products also perform well as can be witnessed by the success of brands such as Yu-Gi-Oh cards and Bratz dolls. |
| The UK toys and games market is highly fragmented in both supply and retail terms. On the supply side there is now only limited domestic production. For the most part, manufacturing is outsourced to lower-cost regions, such as the People's Republic of China and the Far East. UK operations are more likely to be limited to distribution, with some assembly and packaging groups remaining. The retail market is also diverse. Mixed retailers, including Woolworths, and department stores take the largest share of sales, although specialist toy retailers continue to pose a challenge. Internet purchases are taking market share from all traditional retail sources. |
| Key Note predicts that sales of traditional toys and games will continue to rise. However, they will lose out to video and personal computer (PC) games, as well as to other product ranges such as mobile telephones, music and clothing as children continue to mature away from the market for traditional toys and games at ever-younger ages. |
Text © 2005Key Note
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Last updated by Amanda Porteous 2005