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KN36095
KEY NOTE REPORT : Toys and Games : May 2005
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This report covers:toys and games, older children, and, younger adults, infant, pre-school, activity toys, games, puzzles, dolls, vehicles, plush toys, ride-ons, other, toys, games, exhibitions, toy fair, JCB Entry, retail developments, retro returns, legislation, current and future developments,

TABLE OF CONTENTS

Executive Summary
 
1. Market Definition
 
Report Coverage
 
MARKET SECTORS
 
MARKET TRENDS
 
Demographic Developments
 
Table 1: UK Child Population by Age of Child (age and 000), 2001-2003
 
Tweenage Angst
 
Table 2: Average Weekly Pocket Money and Earnings for 8 to 12 Year Olds by Sex (£), 2000-2004
 
Lack of Craze in the Market
 
CHARACTERS AND BRANDS
 
The Impact of the Internet
 
ECONOMIC TRENDS
 
Gross Domestic Product
 
Table 3: UK Gross Domestic Product at Current and Annual Prices (£m), 2000-2004
 
Household Disposable Income
 
Table 4: Household Disposable Income Per Capita (£), 1999-2003
 
Inflation
 
Table 5: UK Rate of Inflation (%), 2000-2004
 
MARKET POSITION
 
The UK
 
Table 6: Trends in Total Consumer Expenditure and Spending on Games, Toys and Hobbies and on Toys and Games (index 2000=100) 2000-2004
 
Overseas
 
2. Market Size
 
THE TOTAL MARKET
 
Table 7: The UK Market for Traditional Toys and Games by Value at Current Prices (£m at rsp), 2000-2004
 
By Market Sector
 
Table 8: The UK Toys and Games Market by Sector Excluding Electronic Games (£m and %), 2004
 
Infant/Pre-School
 
Activity Toys
 
Games/Puzzles
 
Dolls
 
Outdoor and Sports
 
Plush
 
Action
 
Vehicles
 
Other
 
OVERSEAS TRADE
 
Imports and Exports
 
Table 9: Imports and Exports of Toys and Games by Value (£000), 2002 and 2003
 
3. Industry Background
 
RECENT HISTORY
 
Industry Synopsis
 
Table 10: Industry Synopsis for UK Companies Involved in the Manufacture of Toys and Games (£000, % and £), 2004
 
Number of Companies
 
Table 11: Number of UK VAT-Based Enterprises Engaged in the Manufacture of Toys and Games by Turnover Sizeband (£000 and %), 2004
 
Employment
 
Table 12: Number of UK VAT-Based Local Units Engaged in the Manufacture of Toys and Games by Employment Sizeband (number of units and %), 2004
 
Distribution
 
Table 13: The Retail Distribution of Toys and Games by Value (%), 2004
 
HOW ROBUST IS THE MARKET?
 
Legislation
 
TRADE ASSOCIATIONS
 
British Association of Toy Retailers 25
 
British Toy and Hobby Association
 
4. Competitor Analysis
 
THE MARKETPLACE
 
MARKET LEADERS
 
Toy Suppliers
 
Bandai UK Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Binney & Smith (Europe) Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Character Group PLC
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Games Workshop Group PLC
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
David Halsall International Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Hasbro UK Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Hornby PLC
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Lego UK Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Mattel UK Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Tomy UK Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Vivid Imaginations Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Zapf Creation (UK) Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Other Toy Suppliers
 
Corgi Classics
 
LeapFrog Toys Ltd
 
Raleigh Cycle
 
Toy Retailers
 
Early Learning Centre Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
The Hamleys Group Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Toys `R' Us Ltd
 
Company Structure
 
Current and Future Developments
 
Financial Results
 
Other Toy Retailers
 
OUTSIDE SUPPLIERS
 
marketing activity
 
Table 14: Main Media Advertising Expenditure on Toys and Games (£000), Years Ending September 2003 and 2004
 
Other Activities
 
Corgi
 
Hasbro UK Ltd
 
Lego Company Ltd
 
Mattel UK Ltd
 
Raleigh Cycles
 
Exhibitions
 
5. Strengths, Weaknesses, Opportunities and Threats
 
STRENGTHS
 
WEAKNESSES
 
OPPORTUNITIES
 
THREATS
 
6. Buying Behaviour
 
CONSUMER PENETRATION
 
Table 15: Purchasing of Toys and Games Including Computer Games (% of adults), 1996, 2001, 2003 and 2004
 
Expenditure by Age of Child
 
Table 16: Expenditure on Toys and Games by Age of Child (% of adults), 2004
 
Purchasers by Sex
 
Table 17: Purchasers of Toys and Games Including Computer Games by Sex (% of adults), 2004
 
Purchasers by Age
 
Table 18: Purchasers of Toys and Games Including Computer Games by Age (% of adults), 2004
 
Purchasers by Social Grade
 
Table 19: Purchasers of Toys and Games Including Computer Games by Social Grade (% of adults), 2004
 
7. Current Issues
 
BRAND DEVELOPMENTS
 
Roobarb & Custard and Tales of the River Bank
 
Captain Scarlet
 
Fifi and the Flowertots
 
Charlie and the Chocolate Factory
 
Cabbage Patch Kids
 
Barbie and the Magic of Pegasus
 
RETAIL DEVELOPMENTS
 
Steiff Gallery
 
Argos and Littlewoods
 
PULLING IN `PESTER POWER'
 
the MOBILE Telephone MARKET
 
8. The Global Market
 
EUROPE
 
Eastern Europe
 
MIDDLE EAST
 
THE US
 
9. Forecasts
 
INTRODUCTION
 
The Economy
 
Gross Domestic Product
 
Table 20: Forecast UK Growth in Gross Domestic Product in Real Terms (%), 2005-2009
 
Inflation
 
Table 21: Forecast UK Rate of Inflation (%), 2005-2009
 
Forecasts 2005 to 2009
 
Table 22: The Forecast Total UK Toys and Games Market Excluding Electronic Games by Value at Current Prices (£m at rsp), 2005-2009
 
FUTURE TRENDS
 
Demographics
 
Table 23: Forecast UK Population by Age (000), 2003, 2006 and 2009
 
Market Segmentation
 
Product Development
 
10. Company Profiles
 
Bandai Uk LTd
 
David Halsall International LTd
 
Games Workshop Group Plc
 
Hasbro Uk Ltd
 
Lego Company LTd
 
Mattel Uk LTd
 
Vivid Imaginations LTd
 
11. Further Sources
 
Associations
 
Publications
 
General Sources
 
Government Publications
 
Other Sources
 
Bonnier Information Sources

EXECUTIVE SUMMARY

The UK market for traditional toys and games was valued at £2.13 billion in 2004, following a 21% growth in sales since 2000.
 
The child population of the UK continues to decline in terms of number. However, expenditure on toys and games has continued to rise. This is due to factors such as the rising age of parents and smaller average family sizes — which means that per capita spending on children has actually risen. The toys and games market — in line with those for other children's products — is being strongly affected by the impact of `kids getting older younger' (KGOY). This means that children are outgrowing toys and games at an earlier age than previously.
 
Suppliers have been encouraging higher spending in a variety of ways. Branding is one of the most important techniques used, with cross-labelling across a range of children sectors, from toys to soft furnishings, now an established means of brand development for children's products. While the licensing of characters from television programmes and films for use in toys and games has long been commonplace, more recently toys have been featured in their own films. Examples of this trend include Barbie and Hot Wheels. Dedicated websites are also now used by brands such as Lego. These all contribute towards enhancing the brand experience and encouraging a stronger relationship between children and specific toys.
 
Technology is also now playing a larger part in the UK toys and games market, with functional toys and interactive products often gaining a high profile. However, more traditional products also perform well — as can be witnessed by the success of brands such as Yu-Gi-Oh cards and Bratz dolls.
 
The UK toys and games market is highly fragmented in both supply and retail terms. On the supply side there is now only limited domestic production. For the most part, manufacturing is outsourced to lower-cost regions, such as the People's Republic of China and the Far East. UK operations are more likely to be limited to distribution, with some assembly and packaging groups remaining. The retail market is also diverse. Mixed retailers, including Woolworths, and department stores take the largest share of sales, although specialist toy retailers continue to pose a challenge. Internet purchases are taking market share from all traditional retail sources.
 
Key Note predicts that sales of traditional toys and games will continue to rise. However, they will lose out to video and personal computer (PC) games, as well as to other product ranges such as mobile telephones, music and clothing as children continue to mature away from the market for traditional toys and games at ever-younger ages.

Text © 2005Key Note

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Last updated by Amanda Porteous 2005

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